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The ISS does have its own defenses, of course. Fabric-y buffers envelope some of the systems, and a bumper called the Whipple Shield helps blunt impact. That shield is only built to stop debris up to about 1 cubic centimeter, though, and the debris tracker is only designed to catch pieces 10 cubic centimeters and larger. In other words, there’s a gap in defenses.
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await writer.write("Hello, World!");
Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem: